The latest patch released by Epic corrects a number of bugs, and it also brings with it a number of features. I wont be walking through them, unfortunately, but i will share a couple updates on how they effect the mod switch packaging. Primarily, things lay out the same. If you follow these tutorials you will certainly produce a working mod. The patch allows for some simplified paths and so forth. Lets go ahead and get into it.
You now have a Splash directory, where you can put any two bmps, named Splash.bmp and EdSplash.bmp, that will be loaded as splash images.
Primarily this patch removes the CookedPC folder. and moves the localization from the published folder out into the root of your mod. You can, of course, put your localization anywhere you want, but the mod switch actually loads things from these same locations automagically. The Unpublished directory is hard coded though. No way to change that.
..WhiteLocalization ..WhiteLocalizationDEU ..WhiteLocalizationESN ..WhiteLocalizationFRA ..WhiteLocalizationINT ..WhiteLocalizationITA ..WhiteUnpublishedCustomChar ..WhiteUnpublishedCustomMaps ..WhiteUnpublishedPackages ..WhiteUnpublishedScripts
You can thus remove any references to the paths having to do with the script output and the localization from your ini files.
On the upside, you have one less folder to bother with from now on. The game will still be looking to load the published directory, unless you pass it the –useunpublished flag.
Finally, there is a new flag, –solomod, which ignores non-Epic ini files. There are a number of reasons why you will have problems removing the Epic ini files, but enjoy this step toward your TC Fantacies.
Project: White is having a great day, btw.